

Here is some texturing work I am currently working on. The mesh has a diffuse, normal, specular, and alpha texture applied. I have already identified some problem areas with the texture as well as some edge smoothing that needs to be done. This is just a first pass. I need to revisit the normal map and clean it up. I also need to run the nvidia normal map filter over the cg society logo that is in the middle of the amulet say it will stick out better. I need to revisit the specular and manually paint in some highlights. I'll also probably work on the diffuse some more but at some point I have to say ok its good and move on.